Start with what each area does, rather than technical terms.
123456
Match each number with the explanation.
1 · Tile
One slot for a media item. In List Mode it becomes a horizontal row.
2 · PREVIEW
The picture you check while operating the app.
3 · Level meter
Moving vertical bars that show sound level.
4 · SCENE
A page of 30 slots. Switch between SCENE 1–10.
5 · Waveform
A picture of sound over time. It also helps set start and end points.
6 · MANUAL
Opens this guide in a separate window.
MEDIA WALL V1v1.0.81 rev33 · ILLUSTRATED GUIDE
02 · Your first playback in three steps
You can try playback on the Mac before connecting an external screen.
1 · Click an empty slot→
2 · Double-click the picture→
3 · Pause, resume or stop
Click an empty slot or +. Choose a file in the Mac file picker.
Double-click its picture. The media appears in PREVIEW.
Ⅱ holds the current position. ▶ continues. ■ stops and returns to the source start.
You can try playback in demo mode. Project saving requires purchase activation.
MEDIA WALL V1v1.0.81 rev33 · ILLUSTRATED GUIDE
03 · Add video, audio, images and PDF pages
A media item is a file you want to play or display.
You can also drop files onto an empty slot.
Click an empty slot or +, or drag files from Finder onto a slot.
You can select several files. They are placed in order from the chosen slot.
A PDF becomes one image per page. Leave enough free slots for its pages.
Video
MP4, MOV and M4V. Supported ProRes MOV plays directly without full-length conversion.
Audio
WAV, AIFF, MP3, M4A, FLAC and more.
Images
JPEG, PNG, TIFF, HEIF/HEIC, GIF and PDF page images.
MEDIA WALL V1v1.0.81 rev33 · ILLUSTRATED GUIDE
04 · Choose a layout for each SCENE
Changing the layout keeps the same media, order and playback.
Panel example: SCENE 1 (6 × 5)→
List example: SCENE 2 (3 × 10)
Open the SCENE you want to change.
In the Mac menu bar, choose View → Operation Style → Panel Mode / List Mode.
Each SCENE restores its own layout when you return to it.
Keyboard shortcut: 1–9 → SCENEs 1–9; 0 → SCENE 10. Disabled while typing or when a settings dialog is open.
Per-SCENE layouts require v1.0.49 or later. Scroll when using a smaller window.
MEDIA WALL V1v1.0.81 rev33 · ILLUSTRATED GUIDE
05 · List order and empty rows
Read down the left column, then down the middle and right columns.
Filled row: picture, name, duration and controls.
Empty row: centred + / − controls and a number at bottom-right.
1 · LEFT01 02 … 10
2 · MIDDLE11 12 … 20
3 · RIGHT21 22 … 30
+ / Empty row
Opens the media picker.
−
Removes an empty slot and shifts later media back. Items can move across SCENE boundaries.
Duration
Small upper row: source length or still display time. The larger lower row shows the media name.
MEDIA WALL V1v1.0.81 rev33 · ILLUSTRATED GUIDE
06 · What the small tile buttons do
The same buttons work in Panel Mode and List Mode.
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Star, name and copy are at the top. Settings and removal controls are below.
★SET LISTMarks an item for the playlist.
⧉CopyAdds a copy while keeping the original.
RemoveRemoves media from a tile after confirmation.
SoundTurns this item’s sound on / off.
Fade inBrings picture and sound up gradually.
LoopRepeats the same item / range.
CrossfadeOverlaps while advancing to the next item.
Fade outBrings picture and sound down gradually.
Pause at endStops at the end. Can be combined with Crossfade.
⚙Item settingsVolume, timing, size, position and more.
MEDIA WALL V1v1.0.81 rev33 · ILLUSTRATED GUIDE
07 · Play, pause and stop
The selected item can be different from the item currently playing.
Double-click the picture → Play→
Ⅱ Pause / ▶ Resume / ■ Stop
Single click
Select the item without starting it.
Double-click picture
Play that item.
Ⅱ / ▶
Pause or resume the current transport.
■
Stop the current video/audio and return to the source start.
Time readouts
Current position and remaining source time. The remaining time is not necessarily the time to a trim end.
MEDIA WALL V1v1.0.81 rev33 · ILLUSTRATED GUIDE
08 · Show only the controls you need
Click a section heading to collapse or expand its controls.
Expanded example: B/W FADE TIME→
Collapsed example: JUMP PLAY
B/W FADE TIME and JUMP PLAY start collapsed. Click a heading to open or close it. AUTO MODE starts open.
Click the heading again to show the controls.
All three sections start expanded on launch.
MEDIA INFO
Also collapsible. Shows name, location, duration, picture size and other available metadata.
Keyboard
Tab to a heading and press Space / Enter to toggle it.
MEDIA WALL V1v1.0.81 rev33 · ILLUSTRATED GUIDE
09 · Show the picture on an external screen
PREVIEW is your local check. PGM is the audience picture.
Connect a screen to the Mac
↓
Choose extended display in macOS
↓
Turn PGM MONITOR OUT on
Illustration of the picture sent to the external screen.
Connect an external screen and select extended display in macOS.
Choose the destination under View → Output Display when needed.
Play a cue and turn PGM MONITOR OUT on. Check the external screen.
Also check the audio output device and volume in macOS and your connected equipment.
MEDIA WALL V1v1.0.81 rev33 · ILLUSTRATED GUIDE
10 · Play starred cues in order
Play only starred items in the SCENE open when playback starts. Other SCENEs are excluded.
Star the cues to include→
SET LIST ON → ▶→
Red: playing now
Green: next cue
SET LIST frame meanings (schematic)
Turn ★ on for the cues you want.
Enable ★ SET LIST inside AUTO MODE. This arms the mode but does not start playback.
Press its ▶ to play starred cues in numbered order. Its ■ stops SET LIST.
Red frame
The cue currently playing.
Green frame
The next cue, rather than the normal selected-item frame.
MEDIA WALL V1v1.0.81 rev33 · ILLUSTRATED GUIDE
11 · SET LIST options and NEXT SELECT
These controls have different jobs.
AUTO MODE (English)
NEXT SELECT MODE
Selects the next cue after the current one ends. You still start the next cue yourself.
SET LIST LOOP
Returns from the end of the list to its start.
SET LIST RESET
Clears stars across all SCENEs. It keeps the media.
Reorder during playback
Continues from the current item to later starred items in the new placement.
Manual playback
Double-clicking another tile or using a clicker returns to normal playback using the starting / leaving transition.
MEDIA WALL V1v1.0.81 rev33 · ILLUSTRATED GUIDE
12 · Choose how one cue changes to the next
Choose Cut, Fade out / Fade in, or Crossfade.
Click the blue gear beside SET LIST.
Select separate radio options for between items and starting / leaving playback.
Enter fade durations. Choices save immediately and apply at the next transition.
Between items
Automatic progression to the next starred SET LIST item.
Starting / leaving
Start SET LIST from normal playback, or play another tile during SET LIST.
Defaults
Both Cut. All four durations default to 1 second (0.1–30). Your saved choices are kept.
Fade
Fade the old item down → black → fade the new item up. Duration is per phase.
Crossfade
Overlap the old and new media. Audio transitions too.
MEDIA WALL V1v1.0.81 rev33 · ILLUSTRATED GUIDE
13 · Jump near the end with JUMP PLAY
The buttons count back from the playback end, not forward from the current position.
JUMP PLAY: 10 / 20 / 30 seconds before the end
Action
Seeks to the chosen number of seconds before the current item’s playback end.
Playing / paused
Playing media keeps playing. Paused media stays paused.
Trimmed item
Uses its trim end and never seeks before its trim start.
Short item
Clamps to the playback start when there is not enough length.
Unavailable
Before valid duration is known, or for a still image without audio.
MEDIA WALL V1v1.0.81 rev33 · ILLUSTRATED GUIDE
14 · Use the waveform to set a playback range
Trimming chooses which part of the source to play.
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Yellow marks the start / end; blue is the playhead.
Select an item with audio to show its waveform below the grid.
Drag the left yellow marker for the start and the right marker for the end.
Click the waveform to move the playhead when the same item is the current transport.
Right-click the waveform at the desired video frame and choose Screenshot. The PREVIEW picture is copied as a PNG. Click a red + on a tile to paste it. PGM OUT can be off.
L / R
Left and right channels of stereo audio.
Flat line
Can indicate a video without an audio track. An analysis error is shown separately.
MEDIA WALL V1v1.0.81 rev33 · ILLUSTRATED GUIDE
15 · Zoom and move around the waveform
Use the navigation bar beside the timeline ruler. More frequent time labels and finer minor ticks adapt to the available width and zoom level.
Time labels and minor ticks in a zoomed waveform
Drag a rounded end handle inward to zoom around the playhead.
Move the handles outward to see more of the source.
Drag the middle of the bar to move the visible area without changing the zoom.
Long media or slow storage may fill the waveform progressively. Faster local storage can help.
MEDIA WALL V1v1.0.81 rev33 · ILLUSTRATED GUIDE
16 · Check sound and fade the output
Check the sound you hear as well as the meter.
Regular widthHorizontal in a narrow window
Sound / Volume
Adjust each item under ⚙. dB is a level change; 0 is the original reference.
Meter
The meter resizes with window height and adjusts tick spacing. Narrow windows use a horizontal meter. Check sound level and avoid sustained excessive level.
NORMALIZE
Levels audio-bearing items. Do this during preparation, then listen to the result.
BLACK / WHITE OUT
Fades the picture to black / white. Playing video/audio fades to silence, then pauses.
Press the same OUT again
Releases the output fade and resumes the paused transport and level.
Play another item during OUT
Select a standby tile during SET LIST playback; its frame turns green. The next automatic SET LIST item has a light-blue frame. BLACK OUT stops list progression and keeps this selection. Press ▶ on the right to play the selected item without showing the previous picture again.
B/W FADE TIME
0 / 0.5 / 1 / 2 / 3 seconds. Separate from SET LIST transition timing.
MEDIA WALL V1v1.0.81 rev33 · ILLUSTRATED GUIDE
17 · Set playback rules for each item
The blue ⚙ changes that item only. Drag a popup’s title to move it.
Enlarged video playback settings. Fields depend on media type.
Sound / Volume
Use the slider or enter a value (−60 to +15 dB, 0.1 steps). 0 is the original reference. Save to apply. Excessive gain may cause clipping.
Pause
Open this item paused when starting it next time.
Loop
Repeat the same source or trimmed range.
Fade in / out
Gradually bring picture and sound up / down. Both default to 2 seconds; existing values are preserved.
Pause at end
ON: stop at the end. OFF: play the next tile automatically. Crossfade can remain ON; Loop is locked.
Crossfade
Turn on the small tile icon to overlap picture and audio when switching to another item. Set the duration from 0.1 to 30 seconds in that tile’s settings (2 seconds by default). Available on still-image tiles, too. The outgoing tile decides: ON overlaps manual and automatic switches; OFF cuts. End Stop ON still allows manual crossfade. This is separate from SET LIST transition timing.
Save commits settings; Cancel closes them. Image-audio attachment changes take effect immediately; see the image/audio page.
MEDIA WALL V1v1.0.81 rev33 · ILLUSTRATED GUIDE
18 · Choose a recognisable thumbnail with CT
Use a frame from the video as the tile’s cover picture.
1 · Click the waveform to choose a frame
The blue line marks the current position. PREVIEW shows the frame at that position.
3 · This frame becomes the tile cover
Illustration of the saved thumbnail
2 · Check the frame, then press CT
Play the video, then pause with Ⅱ.
Click the waveform to find the frame you want. Wait for PREVIEW to show it. The blue line marks your chosen position.
Press the blue CT button above PREVIEW to use that frame as the tile cover.
MEDIA WALL V1v1.0.81 rev33 · ILLUSTRATED GUIDE
19 · Colour-code tiles so they are easy to find
Use your own colours for talks, video cues or background music.
⚙ → Choose a colour and save→
Colour example: green→
Colour example: purple
Press ⚙ on the tile you want to colour.
Choose a colour under Tile colour in the settings.
Press Save. Check the colour behind the name and lower controls.
MEDIA WALL V1v1.0.81 rev33 · ILLUSTRATED GUIDE
20 · Resize the picture
Make the displayed picture smaller or larger.
Reference size (schematic)→
⚙ → Adjust size→
70% example (schematic)
Open ⚙ for the item.
Set width and height from 0–500%. Link them to preserve the proportions while resizing.
Press Save and check PREVIEW and PGM.
MEDIA WALL V1v1.0.81 rev33 · ILLUSTRATED GUIDE
21 · Move the picture to the right place
Each item can have its own size and position.
Centred (schematic)→
⚙ → Adjust position→
Right and up (schematic)
Open ⚙ for the item.
X moves left/right; Y moves up/down, from −200 to 200%. For the current item, you can also drag the picture in PREVIEW while settings are open.
Press Save. Use the centring control to reset the position.
MEDIA WALL V1v1.0.81 rev33 · ILLUSTRATED GUIDE
22 · Attach sound to a still image
Combine a title image and music as one cue.
Open the image’s ⚙→
Attach an audio file→
+
Picture + sound (schematic)
Add an image or PDF page image and open its ⚙.
Click Add / replace audio and choose an audio file.
Double-click the picture to play the image and sound together.
Remove audio
Returns to an image-only cue. It does not delete the source audio file.
Display time
SET LIST display length for an image without audio; default five seconds. An attached-audio image follows its audio transport.
MEDIA WALL V1v1.0.81 rev33 · ILLUSTRATED GUIDE
23 · Reorder, copy, duplicate and cut
Use a right-click / secondary click to open the tile menu.
The edit menu opens from a tile’s secondary click.
Reorder
Move to an empty tile. On an occupied tile, insert and shift following media to the next empty tile.
Copy → Paste
Keeps the source and adds another item at the chosen destination.
Duplicate
Adds a copy. The copy’s playback settings can then be changed independently.
Cut → Paste
Moves on paste. Cutting alone does not remove the item.
Select several
Shift-click, or use Toggle selection in the context menu.
Select All
Selects media in the current SCENE.
MEDIA WALL V1v1.0.81 rev33 · ILLUSTRATED GUIDE
24 · Copy or move media to another SCENE
Copy keeps the original. Move takes it to the destination.
Secondary click → Copy / Move to another SCENE → destination.
Select one item, or Shift-select several.
Secondary-click and open Copy to another SCENE or Move to another SCENE.
Choose a SCENE number and check the destination.
Copy
Leaves the original in place. Useful for another sequence using the same source.
Move
Removes it from its old position and places it in the destination.
MEDIA WALL V1v1.0.81 rev33 · ILLUSTRATED GUIDE
25 · Delete, Undo and the two RESET buttons
Similar-looking actions affect different things.
Review the confirmation before removing tile media.
RESET above the meter clears the current SCENE.
Delete media
Use the eject icon / context-menu Delete. You can cancel the confirmation. Source files are kept.
Undo / Redo
Reverses supported tile edits, deletion and reordering. Up to 50 steps in the current session.
ALL RESET in header
Located left of the clock. Removes media from the current SCENE after confirmation.
RESET in SET LIST
Clears stars across all SCENEs, keeping media.
Empty-slot −
Closes the empty gap by shifting later items back.
MEDIA WALL V1v1.0.81 rev33 · ILLUSTRATED GUIDE
26 · Rename cues and the project
Use clear display names while keeping source filenames unchanged.
Click the project name in the header to rename it.
Cue name: double-click the name text, or use Rename media in the context menu.
Project name: click the header name, or use Rename Project in the File menu.
In the activated version, save to record the display names.
For example, show “Opening” instead of “001_final_v3.mov” inside the app.
MEDIA WALL V1v1.0.81 rev33 · ILLUSTRATED GUIDE
27 · Save, reopen and move a project
Keep both the project and its original media.
show.mediawallLayout, settings, display names and per-SCENE layouts
↓
References the original video / audio locations
↓
Original media filesKeep them in place. Moving Macs requires the media too.
After purchase activation, use File → Save to create a .mediawall file.
Use Open Project or open the file from Finder. Check it opens in the latest app.
Connect the original media / external drive and check layout and settings.
Save As
Creates a project with another filename. A ● beside the name marks unsaved changes.
New Project
Starts a fresh workspace. Save work you need first.
MEDIA WALL V1v1.0.81 rev33 · ILLUSTRATED GUIDE
28 · Keys, PREVIEW quality and language
Choose controls that suit how you operate.
Choose one of three ways to start playback.
Choose what PREVIEW shows while PGM is open.
Number keys 1–9 / 0
Switch to SCENEs 1–9 / 10. Press 0 for SCENE 10.
Single Space · default
Play / pause the selected item.
Double Space
Two presses within 0.5 seconds start. A single Space pauses the current transport.
Single Enter
Enter starts; Space pauses.
PREVIEW with PGM
Choose live media, the playing cue’s thumbnail, or the selected cue’s thumbnail.
PREVIEW quality
Can lighten local monitoring while PGM is open. Separate from source picture quality.
Frame colours
Choose normal play / selection colours. SET LIST: red for current, light blue for automatic next, green for manual standby.
Language / manual
Switch Japanese / English in the header. MANUAL opens the matching language.
MEDIA WALL V1v1.0.81 rev33 · ILLUSTRATED GUIDE
29 · Menus and useful shortcuts
Use the menus at the top of the Mac screen.
Q
Cue the current item to its start
W / E / R
Jump to 10 / 20 / 30 seconds before the end
T
STOP: stop and return to the beginning; also stop SET LIST progression.
Y
Pause at the current position. Press ▶ to resume.
O
BLACK OUT:ON / OFF
P
PGM MONITOR OUT:ON / OFF
Single click
Select a tile without starting it
Double click
Play the tile
⌘N / ⌘O
New / Open Project
⌘S / ⇧⌘S
Save / Save As after activation
⌘Z / ⇧⌘Z
Undo / Redo
⌘C / ⌘V / ⌘X
Copy / Paste / Cut
⌘D / ⌘A
Duplicate / Select all in current SCENE
Delete / Backspace
Confirm removal of selected media
1–9 / 0
Go to SCENE 1–9 / 10
Arrow keys
Select cues. In List Mode, up/down changes rows and left/right changes columns.
MEDIA WALL V1v1.0.81 rev33 · ILLUSTRATED GUIDE
30 · Demo, activation and three different periods
Try the same app, then enter a purchase key to remove demo restrictions.
Actual activation dialog. Keep your purchase key private.
Demo availability
30 days from first use. No purchase or account registration is needed to start.
Each demo launch
30 minutes. PGM watermark, audio announcement every 30 seconds, no project saving.
Purchased usage right
The purchased v1.x right does not expire after 30 days.
Device activation
Valid for 30 days; renews on launch when connected. Offline use works within validity. No renewal charge.
Enter the emailed purchase key in the activation dialog.
Initial activation needs internet. After success, demo restrictions lift and saving becomes available.
MEDIA WALL V1v1.0.81 rev33 · ILLUSTRATED GUIDE
31 · Move to another Mac or get support
Use this flow when the same purchaser changes Macs.
Sign in to My Account with the purchase account
↓
Release the old Mac registration
↓
Enter the key on the new Mac and activate online
↓
Prepare the project and original media, then check playback
One licence
One registered Mac at a time. If another Mac is refused, check existing registration.
My Account
Use the shop purchase account. The app activation popup does not contain a My Account button.
Support
support@helocdesign.net / Japanese and English.
Reply guide
Usually within three business days from the next business day, JST, excluding Japanese weekends/holidays. This is an initial reply guide, not a resolution deadline.
MEDIA WALL V1v1.0.81 rev33 · ILLUSTRATED GUIDE
32 · If something does not work
Start with the row closest to the symptom.
MEDIA INFO helps check a source location and format.
Missing source
Check the external drive, original location and any ⚠ marker.
Partial waveform
Allow analysis to finish. Long / large sources or slow storage take longer.
ProRes waiting
Supported MOV uses direct playback. Thumbnail and waveform preparation are separate. Use CT to choose a new picture.
No sound
Check the item sound switch, macOS output, equipment volume and OUT state.
No PGM picture
Check connection, extended display, output destination and PGM MONITOR OUT.
Grey controls
Check media type, duration availability, mode and Pause at end locks.
Finder opens an old app
Use Get Info → Open with to select the latest version.
MEDIA WALL V1v1.0.81 rev33 · ILLUSTRATED GUIDE
33 · Check these before you use the show
Rehearse from start to finish with the actual media, screen and sound system.
1 · PREPAREGather sources → Save → Reopen2 · PICTURE / SOUNDCheck PGM, audio output and level3 · CONTROLSCheck stars, order, trim, transitions and LOOP4 · REHEARSERun from beginning to end as planned
Reopen the saved project and check all original sources are available.
Check actual PGM and audio output by looking and listening.
Use manual play, NEXT SELECT and SET LIST intentionally.
Check ends, JUMP PLAY, Stop, OUT and cue transitions.
Provided v1.x updates carry no extra charge. Future macOS support or unlimited updates/support are not guaranteed.
MEDIA WALL V1v1.0.81 rev33
34 · Check for updates
Update between sessions, after stopping playback. Check manually from the menu.
① MEDIA WALL menu Check for Updates
② Review the new release Update / Later
③ Check unsaved changes Save and Update / Cancel
④ Download and verify Restart and install
Stop media and SET LIST playback. Finish saving or importing files.
Choose MEDIA WALL → Check for Updates in the menu bar. A message confirms when you are up to date.
Review the release notes and choose Update. Save unsaved changes when prompted. Cancelling or failing to save cancels the update.
After download and verification, the app restarts automatically. Your activation, settings and saved projects are retained.
Updating from v1.0.55 or earlier to an updater-enabled release is manual once. Avoid updating just before a show; check your media and outputs afterwards.
MEDIA WALL V1v1.0.81 rev33
35 · NORMALIZE: balancing tile volumes
Adjust tile Volume settings without rewriting source files.
Steps
Stop playback and save → click NORMALIZE near the meter → wait for completion → listen and fine-tune → save.
Scope
Video and audio tiles across ALL SCENEs, regardless of stars or mute. Images, PDFs and audio attached to images are excluded.
Analysis
The whole source is analyzed to estimate loudness and target −14, in 1dB steps within −60 to +15dB. Analysis is not limited to the trimmed region.
Skipped sources
Silent or unsupported sources remain unchanged. Sources above the Mac analysis limit, or fetched data above 300MB, are skipped. Check the completion count.
Click again
When ON in the same session, clicking again sets ALL video/audio tile volumes to 0dB. It does not restore individual values from before normalization.
Save and listen
Volume results can be saved in the project. The ON state resets on relaunch or project change. This is not a peak limiter, a guarantee against clipping or a guarantee of identical perceived loudness. Listen and adjust.
MEDIA WALL V1v1.0.81 rev33
36 · Updating v1.0.55 and earlier
The first update from a version without automatic updates is manual.
Copy MEDIA WALL.app to the current app’s location and replace it.
4 · Verify
Launch, check the version and open your saved project. Check layout, playback, PGM and sound.
Preserve data
Activation, settings and saved projects are designed to carry over. Do not deactivate or delete settings. Repurchase or re-entry of the purchase key is normally unnecessary.
Next time
Official v1.0.56 and later offer Check for Updates. Owner builds use a dedicated Owner ZIP. Allow time for verification before a show.
MEDIA WALL V1v1.0.81 rev33
37 · Reducing load without lowering output quality
Prepare media in advance so playback has priority.
PGM and audio
These optimizations do not lower PGM resolution, playback speed, audio sample rate or audio quality settings.
Automatic posters
Automatic tile posters use a maximum long edge of 640px. Source video, PGM output and manual CT captures retain their original dimensions.
Still and paused output
Repeated copies of the same PGM image are skipped. Fades and updates when playback resumes continue.
Level meters
Display updates are capped at about 30 per second. Video and audio playback rates are separate.
Prepare first
Wait for waveform and poster preparation, and run NORMALIZE before the show. Calculation runs off the UI thread; reading and decoding still consume CPU and memory.
Local PREVIEW
Quality and thumbnail options affect local monitoring, not PGM resolution or audio quality. Rehearse with your actual sources, external devices and other apps.
Waveform display
Reuses drawing buffers and skips unchanged time-ruler updates. Waveform detail and PGM video/audio quality are preserved.
ProRes sync
Prepares frames using the playback clock and measured processing time, then presents them in PREVIEW and PGM. Draws full-size bitmaps directly and releases used frames. Discards pre-seek responses; adds no fixed audio delay. Zero latency or accuracy within 1ms across display/audio hardware is not guaranteed. Verify on your actual setup.